ZIAA Acoustic Bench
ACOUSTIC BENCH — INTERACTIVE DSP WORKSTATION Real-time Web Audio synthesis engine for auditioning ZIAA prototype acoustic profiles: binaural carriers, FM modulation, resonant filtering and cavitation noise with an oscilloscope and 64-band spectral display. Sound starts only when you press Commence Test .
OPEN SPECTRA//LAB ZIAA ACOUSTIC SYNTHESIS TEST BENCH // V4.1 STANDBY TRIGGER ANOMALY COMMENCE TEST LOAD PROTOTYPE PRESET: PROT-001 — FEEDBACK-RES (Applied Anomalies) PROT-002 — LITHOPHONE-BASALT (Applied Anomalies) PROT-003 — FLUTTER-CAVITY (Applied Anomalies) PROT-004 — BOUNDARY-PHASE (Applied Anomalies) PROT-005 — WAVE-TERRAIN (Experimental Audio Systems) PROT-006 — TAPE-MULTITAP (Experimental Audio Systems) PROT-007 — SPRING-LONGITUDE (Experimental Audio Systems) PROT-008 — PLASMA-ARC (Experimental Audio Systems) PROT-009 — AUTONOMOUS-AGENT (Computational Creativity) PROT-010 — NEURAL-MORPH (Computational Creativity) PROT-011 — ALGO-POLYPHONY (Computational Creativity) PROT-012 — PROCEDURAL-SCORE (Computational Creativity) PROT-013 — SPEC-PATENT-EXP (Speculative Engineering) PROT-014 — MEM-TAPE-DRIVE (Speculative Engineering) PROT-015 — KINETIC-SOLENOID (Speculative Engineering) PROT-016 — RESONANT-FLUID (Speculative Engineering) PROT-017 — TACTILE-FLOOR (Perceptual Interfaces) PROT-018 — HAPTIC-KEYBOARD (Perceptual Interfaces) PROT-019 — GESTURE-SPATIAL (Perceptual Interfaces) PROT-020 — BINAURAL-MASK (Perceptual Interfaces) PROT-021 — SPECTRA-DSP (Generative Software) PROT-022 — AMBISONIC-SUITE (Generative Software) PROT-023 — MICRO-QUANTIZER (Generative Software) PROT-024 — GRANULAR-CLOUD (Generative Software) PROT-025 — OPTICAL-SCANNER (Signal Archaeology) PROT-026 — VLF-RECEIVER (Signal Archaeology) PROT-027 — MAGNETO-OPTIC (Signal Archaeology) PROT-028 — WAX-RECOVERY (Signal Archaeology) PROT-029 — AMBISONIC-DOME (Acoustic Architecture) PROT-030 — SUBTERRANEAN-VAULT (Acoustic Architecture) PROT-031 — COASTAL-PAVILION (Acoustic Architecture) PROT-032 — WATER-TOWER-REVERB (Acoustic Architecture) PROT-033 — FEEDBACK-RES-V2 (Applied Anomalies) PROT-034 — LITHOPHONE-BASALT-V2 (Applied Anomalies) PROT-035 — FLUTTER-CAVITY-V2 (Applied Anomalies) PROT-036 — BOUNDARY-PHASE-V2 (Applied Anomalies) PROT-037 — WAVE-TERRAIN-V2 (Experimental Audio Systems) PROT-038 — TAPE-MULTITAP-V2 (Experimental Audio Systems) PROT-039 — SPRING-LONGITUDE-V2 (Experimental Audio Systems) PROT-040 — PLASMA-ARC-V2 (Experimental Audio Systems) PROT-041 — AUTONOMOUS-AGENT-V2 (Computational Creativity) PROT-042 — NEURAL-MORPH-V2 (Computational Creativity) PROT-043 — ALGO-POLYPHONY-V2 (Computational Creativity) PROT-044 — PROCEDURAL-SCORE-V2 (Computational Creativity) PROT-045 — SPEC-PATENT-EXP-V2 (Speculative Engineering) PROT-046 — MEM-TAPE-DRIVE-V2 (Speculative Engineering) PROT-047 — KINETIC-SOLENOID-V2 (Speculative Engineering) PROT-048 — RESONANT-FLUID-V2 (Speculative Engineering) ACOUSTIC FEEDBACK PROFILE
CH-A TIME-DOMAIN OSCILLOSCOPE (1024-PT) STEREO BINAURAL
CH-B 64-BAND SPECTRAL OCTAVE DECOMPOSITION 20 Hz – 20 kHz
WAVE: sine triangle sawtooth square
FILTER: bandpass lowpass notch highpass
About the Acoustic Bench The bench is the same engine that renders each prototype’s acoustic signature inside its archive dossier. Every preset is derived from a prototype’s recorded audio profile (carrier frequency, modulation rate, filter type and binaural offset), making it a listening companion to the prototype archive and the research notes .