Interfaces that return sound to the body: motorized faders that push back, floor arrays that let you stand inside a filter, and microtonal keyboards that retune under your fingers.
If loudspeakers put sound “over there,” perceptual interfaces put it “through here.” The division’s lineage begins with motorized resistance in microtonal keyboards — keys that re-weight as tuning shifts — and extends to a 128-point somatosensory floor array on which low-frequency content is rendered as standing-wave pressure underfoot.
Technical work centers on closed-loop haptics with sub-millisecond latency, capacitive polyphonic pressure sensing, and psychoacoustic validation. The 128-floor was evaluated with whole-body categorical perception studies; results showed listeners can localize narrowband content via plantar vibration with accuracy comparable to interaural time differences below 80 Hz. The microtonal surface couples just-noticeable-difference pitch metrics to motor torque, so a performer feels when they are between tunings.
Published interfaces are accompanied by task-based evaluations, hazard notes where actuators can pinch or overheat, and browser proxies where haptics are simulated via audio-reactive visuals in SPECTRA//LAB.
Haptic evaluation couples psychophysics to bench spec. The 128-point floor was tested with a two-alternative forced-choice task: listeners standing on the array localized narrowband 40 Hz content via plantar vibration alone, with mean error 18° vs 14° via audition — near parity in the band where audition degrades. Thresholds, confusion matrices and trial-level data are summarized in the monograph and linked to the prototype dossier’s bill of materials (e.g., solenoid part Bourns 3852A, tolerance ±10%). The microtonal keyboard’s torque map was co-designed with JND pitch data so that a performer feels, not just hears, when they cross a 12-cent boundary.
Instrumentation is openly specified so replication is possible without ZIAA hardware. Capacitive pressure is read at 1 kHz via Teensy 4.1, fused with WASM gesture tracking, and logged as research notes with telemetry (splDecibels, magneticFlux, spectralCoherence). Browser proxies do not pretend to be haptics; SPECTRA//LAB renders floor zones as audiovisual fields with pointer interpolation, so the mapping logic is testable without the floor. Hazard notes — pinch torque 2.1 Nm, thermal limit 68 °C — are published alongside, not hidden.
A modular exhibition floor platform embedded with high-power tactile transducers that transmit low-frequency sound directly into the feet and skeleton of standing listeners.
A 49-key performance interface where each key is driven by a motorized actuator that simulates physical hammer actions, spring tension, or hydraulic fluid resistance.
A contactless desktop instrument that translates three-dimensional hand gestures into multichannel spatial sound trajectories and filter sweeps.
A wearable sound research headset combining open-ear directional acoustic speakers with bone-conduction transducers placed against the cheekbones.
A modular exhibition floor platform embedded with high-power tactile transducers that transmit low-frequency sound directly into the feet and skeleton of standing listeners. Enhanced revision 2 with improved low-noise shielding and updated real-time firmware.
A 49-key performance interface where each key is driven by a motorized actuator that simulates physical hammer actions, spring tension, or hydraulic fluid resistance. Enhanced revision 2 with improved low-noise shielding and updated real-time firmware.
A contactless desktop instrument that translates three-dimensional hand gestures into multichannel spatial sound trajectories and filter sweeps. Enhanced revision 2 with improved low-noise shielding and updated real-time firmware.
A wearable sound research headset combining open-ear directional acoustic speakers with bone-conduction transducers placed against the cheekbones. Enhanced revision 2 with improved low-noise shielding and updated real-time firmware.
A modular exhibition floor platform embedded with high-power tactile transducers that transmit low-frequency sound directly into the feet and skeleton of standing listeners. Enhanced revision 3 with improved low-noise shielding and updated real-time firmware.
A 49-key performance interface where each key is driven by a motorized actuator that simulates physical hammer actions, spring tension, or hydraulic fluid resistance. Enhanced revision 3 with improved low-noise shielding and updated real-time firmware.
A contactless desktop instrument that translates three-dimensional hand gestures into multichannel spatial sound trajectories and filter sweeps. Enhanced revision 3 with improved low-noise shielding and updated real-time firmware.
A wearable sound research headset combining open-ear directional acoustic speakers with bone-conduction transducers placed against the cheekbones. Enhanced revision 3 with improved low-noise shielding and updated real-time firmware.
A modular exhibition floor platform embedded with high-power tactile transducers that transmit low-frequency sound directly into the feet and skeleton of standing listeners. Enhanced revision 4 with improved low-noise shielding and updated real-time firmware.
A 49-key performance interface where each key is driven by a motorized actuator that simulates physical hammer actions, spring tension, or hydraulic fluid resistance. Enhanced revision 4 with improved low-noise shielding and updated real-time firmware.
A contactless desktop instrument that translates three-dimensional hand gestures into multichannel spatial sound trajectories and filter sweeps. Enhanced revision 4 with improved low-noise shielding and updated real-time firmware.
A wearable sound research headset combining open-ear directional acoustic speakers with bone-conduction transducers placed against the cheekbones. Enhanced revision 4 with improved low-noise shielding and updated real-time firmware.
A modular exhibition floor platform embedded with high-power tactile transducers that transmit low-frequency sound directly into the feet and skeleton of standing listeners. Enhanced revision 5 with improved low-noise shielding and updated real-time firmware.
A 49-key performance interface where each key is driven by a motorized actuator that simulates physical hammer actions, spring tension, or hydraulic fluid resistance. Enhanced revision 5 with improved low-noise shielding and updated real-time firmware.
A contactless desktop instrument that translates three-dimensional hand gestures into multichannel spatial sound trajectories and filter sweeps. Enhanced revision 5 with improved low-noise shielding and updated real-time firmware.
A wearable sound research headset combining open-ear directional acoustic speakers with bone-conduction transducers placed against the cheekbones. Enhanced revision 5 with improved low-noise shielding and updated real-time firmware.
An interactive architectural floor system comprising decoupled structural panels each backed by an independent voice-coil transducer, transmitting low-frequency spatial audio into human bone structures.
A musical performance controller comprising motorized linear faders and touch keys programmed with closed-loop force-feedback, physically simulating variable mechanical spring tension and scale detents.
An interactive architectural floor system comprising decoupled structural panels each backed by an independent voice-coil transducer, transmitting low-frequency spatial audio into human bone structures.
A musical performance controller comprising motorized linear faders and touch keys programmed with closed-loop force-feedback, physically simulating variable mechanical spring tension and scale detents.
An interactive architectural floor system comprising decoupled structural panels each backed by an independent voice-coil transducer, transmitting low-frequency spatial audio into human bone structures.
A musical performance controller comprising motorized linear faders and touch keys programmed with closed-loop force-feedback, physically simulating variable mechanical spring tension and scale detents.
An interactive architectural floor system comprising decoupled structural panels each backed by an independent voice-coil transducer, transmitting low-frequency spatial audio into human bone structures.
A musical performance controller comprising motorized linear faders and touch keys programmed with closed-loop force-feedback, physically simulating variable mechanical spring tension and scale detents.
An interactive architectural floor system comprising decoupled structural panels each backed by an independent voice-coil transducer, transmitting low-frequency spatial audio into human bone structures.
A musical performance controller comprising motorized linear faders and touch keys programmed with closed-loop force-feedback, physically simulating variable mechanical spring tension and scale detents.
An interactive architectural floor system comprising decoupled structural panels each backed by an independent voice-coil transducer, transmitting low-frequency spatial audio into human bone structures.
A musical performance controller comprising motorized linear faders and touch keys programmed with closed-loop force-feedback, physically simulating variable mechanical spring tension and scale detents.
An interactive architectural floor system comprising decoupled structural panels each backed by an independent voice-coil transducer, transmitting low-frequency spatial audio into human bone structures.
A musical performance controller comprising motorized linear faders and touch keys programmed with closed-loop force-feedback, physically simulating variable mechanical spring tension and scale detents.
An interactive architectural floor system comprising decoupled structural panels each backed by an independent voice-coil transducer, transmitting low-frequency spatial audio into human bone structures.
A musical performance controller comprising motorized linear faders and touch keys programmed with closed-loop force-feedback, physically simulating variable mechanical spring tension and scale detents.
An interactive architectural floor system comprising decoupled structural panels each backed by an independent voice-coil transducer, transmitting low-frequency spatial audio into human bone structures.
A musical performance controller comprising motorized linear faders and touch keys programmed with closed-loop force-feedback, physically simulating variable mechanical spring tension and scale detents.
An interactive architectural floor system comprising decoupled structural panels each backed by an independent voice-coil transducer, transmitting low-frequency spatial audio into human bone structures.
A musical performance controller comprising motorized linear faders and touch keys programmed with closed-loop force-feedback, physically simulating variable mechanical spring tension and scale detents.
Interactive instruments: Acoustic Bench — Web Audio DSP workstation · SPECTRA//LAB — 64-band spectral console · SYNTHESIS//SIGNAL — audio-reactive Three.js · VOID//OCULUS — spatial canvas